5/10/2023 0 Comments Lightwave 3d car![]() In the same scene, we want to only select surfaces on objects that have swirl in their object name, but just surfaces ending in the letter s. Resulting in only the Marble-GlassTwist object being found with the GlassColor1-4 surfaces. RegEx: find all objects starting with "mar" with surfaces starting with anything but having "lor " in them The last search in the example above reads: To get more control over your searches, you can use Regular Expressions. Searching in the Surface Editor is based on the following means that you can search for objects and get their surfaces, or search for surfaces or materials or even shading methods by preceding them with: Preview - this button opens the selected surface in a Surface Preview window A dropdown menu to load and save individual surfaces or libraries of surfaces There are four buttons at the top of this list: The Surface Editor Panel will list the characteristics of your named surfaces you can access this panel from both the Layout and Modeler modules. You need to develop your own.Įxample - Getting started with Surfacing Surface Editor Panel Surfacing is an art form and 3D artists each have their own opinions on the best approaches. However, do not fall into the trap of thinking the surfaces are perfect. ![]() ![]() You are encouraged to load and render the various objects that come with LightWave. The unlimited combination of settings, layers, nodes and different surface attributes yields an infinite number of visual possibilities. Surfacing Ideasīy no means should you restrict yourself to using, say, a procedural texture for what its name implies. That way all your wheel surfaces will be gathered together. For instance, you could name the surfaces for the wheels as "wheels.tire", "wheels.rim", "wheels.caliper" and so on. With the car example above, you may want to also name the area of the car to have more granularity and better surface sorting. This controls the default surface name used when you create new geometry. The Make Default option automatically updates the Surface option on Modeler’s General Options Panel ( Edit > General Options ). You can perform more advanced surface editing using the Surface Editor. To set some basic Surface settings, activate Set Initial Color and adjust the available settings as desired. You might use “RedMetal” for all of the exterior painted metal parts of the car. “BlackRubber” might be another surface, which you apply to the tires, rubber gaskets, etc. One surface might be called “chrome”, which you apply to the bumper, door handles, antenna, etc. You should strive to give your surfaces meaningful names. You can also select an existing surface name from the pop-up menu. Enter the surface name for the selected polygons and click OK. Also, if you are naming all polygons, you don’t need to select any.Ĭhoose Surface (located at the bottom of the interface, or press Q) to open the Change Surface dialog. When you rename all of the polygons that already have a surface name, use the Statistics Panel (open/close with the Statistics button at the bottom of the interface - or press W) to select them. In Modeler, select the polygons that you would like to surface.To save Surface settings, save the object. WARNING: Surface settings are saved as part of the associated object file(s), not in the Scene file with the exception of primitive objects.
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